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				<title>COMPLETE STATISTICS (UPDATED 11-9) (Please EA read this for the patch)</title>
				<description><![CDATA[ I'll await the patch to complete the file. <br /> <br /> The file will include:<br /> <br /> ALL statistics for stock cars<br /> ALL statistics for tuned cars<br /> (MAYBE) ALL default settings<br /> <br /> <br /> Preliminary version in OPEN OFFICE DOCUMENT:<br /> <br /> <a class="snap_shots" href="http://www.2shared.com/file/9032381/ee41cc68/CARS_-_statistics__ver_03_.html" target="_blank" rel="nofollow">http://www.2shared.com/file/9032381/ee41cc68/CARS_-_statistics__ver_03_.html</a><br /> <br /> <br /> SUGGESTIONS FOR A PATCH, of course they are silly "errata" but if EA will check again the values, i'll appreciate it <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> <br /> 1) Add numerical rating at Accel/Speed/Handling/etc.. bars and dates of cars <a class="snap_shots" href="http://shift.needforspeed.com/blog/39094" target="_blank" rel="nofollow">http://shift.needforspeed.com/blog/39094</a><br /> <br /> <br /> 2) Here all discrepancies, i've read also all "stitistics" in NFS website (in parenthesis the game's value)<br /> <br /> Check if the following values are correct (?????????????)<br /> <br /> Audi S4 = 340 horsepower (329)<br /> AUDI R8 4.2 FSI QUATTRO = 414 horsepower <br /> "Audi RS 4" and "Audi R8 4.2 FSI quattro" have: same POWER and TORQUE.<br /> "Audi S3" and "Audi TT Coupé 3.2 quattro" have: same WEIGHT.<br /> <br /> Ford Escort RS = 227 horsepower (220)<br /> Ford Focus * = 222 horsepower (220)<br /> "Ford Escorth RS Cosworth" and "Ford Focus *" have: same POWER and TORQUE.<br /> <br /> Mitsubishi EVO IX = 287 horsepower (310) <br /> Mitsubishi EVO X = 291 horsepower (305) <br /> "Mitsubishi Lancer EVOLUTION IX MR-edition" and "Mitsubishi Lancer EVOLUTION" have: same TORQUE.<br /> <br /> Volkswagen Golf = 200 horsepower (197)<br /> "Volkswagen Golf GTI" and "Volkswagen Scirocco" have: same RATING, same WEIGHT, same POWER and same TORQUE.<br /> <br /> BMW M3 E36 = 316 horses compared to the North American’s 240 (282)<br /> Chevrolet Cobalt SS = 205 horsepower (260)<br /> Honda S200 =  237 horsepower (247)<br /> Infiniti G35 = more than 280 horsepower (303)<br /> Lotus Elise =  220 horsepower (189)<br /> Mazda RX-8 = nearly 250 horsepower (239)<br /> RENAULT Megane = 247 horsepower (225)<br /> Toyota Corolla = 112 horsepower (12<img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />, Torque ???????<br /> CHEVROLET CORVETTE Z06 = 505 horsepower (470)<br /> Lamborghini Murciélago LP640 = 572 hp  (631)<br /> <br /> PAGANI ZONDA F = 594 ponies (641)<br /> PAGANI ZONDA F = 739 horsepower (750) <br /> "Pagani Zonda F" and "Pagani Zonda R" have: same WEIGHT.<br /> <br /> MCLAREN MERCEDES-BENZ 722 EDITION = 640 horsepower (671)<br /> "Porsche Cayman S" and " "Bonus Porsche Cayman S" have: same POWER and TORQUE<br /> <br /> <br /> 3) PROPOSAL FOR NAME CHANGES<br /> <br /> "Audi RS 4" should be "Audi RS4"<br /> "Mitsubishi Lancer EVOLUTION" should be  "Mitsubishi Lancer EVOLUTION X"<br /> "Nissan Silvia spec.R AERO (S15)" should be "Nissan Silvia SpecR AERO (S15)"<br />  "2007 Lexus LF-A Concept" should be  "Lexus LF-A Concept"<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 14:29:36 GMT]]></pubDate>
				<author><![CDATA[ CB BARONE ZAZA]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ Bit of a stickler for details, aren't you?<br /> <br /> The only error I saw in the cars you listed was 2000GT-R which is two sets of words and not one.  The rest is really dependant on how you as a person want to read them and I've never actually seen an industry wide, none the less a company wide, naming standard that was successfully followed for more than a few months.<br /> <br /> As for specifications.  Specification values change not only due to ambient temperature and ambient pressure but also due to different regulations among different countries.  People don't even get the exact same weights, torque levels, and horsepower among different cars of the same models.<br /> <br /> And finally, there is a button you can press that changes the acceleration/speed/handling bars into numbers.  And your Open Office file is an .html file which means it can be viewed by any web browser, MS Office, Corel Wordperfect, Open Office, and a variety of other programs.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 17:57:34 GMT]]></pubDate>
				<author><![CDATA[ UberSil]]></author>
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				<title>CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.CB BARONE ZAZA]In attached a preliminary version of Complete Cars Statitsics. I'll add tuned cars and maybe the setup values.<br /> <br /> For suggestions/ ideas / etc.... i'm here<br /> <br /> (NOTE: Open Office File, i don't known if Excel can open it)<br /> <br /> <a class="snap_shots" href="http://www.2shared.com/file/8907250/dc2c381a/CARS_-_statistics__ver_02_.html" target="_blank" rel="nofollow">http://www.2shared.com/file/8907250/dc2c381a/CARS_-_statistics__ver_02_.html</a><br /> <br /> OF COURSE, if moderator will upload the file is better..<br /> <br /> <br /> FOR A PATCH<br /> <br /> 1) Add numerical rating at Accel/Speed/etc.. bars[/quote]<br /> <br /> I believe there are more pressing matters then retooling the UI for this, the numerical ratings would be nice.<br /> <br /> [quote]2) Check if the value are correct<br /> <br /> "Audi S3" and "Audi TT Coupé 3.2 quattro" have: same WEIGHT.<br /> <br /> "Audi RS 4" and "Audi R8 4.2 FSI quattro" have: same POWER and TORQUE.<br /> <br /> "BMW M3 E46" and "BMW Z4 M Coupe" have: same POWER.<br /> <br /> "Ford Escorth RS Cosworth" and "Ford Focus *" have: same POWER and TORQUE.<br /> <br /> "Volkswagen Golf GTI" and "Volkswagen Scirocco" have: same RATING, same WEIGHT, same POWER and same TORQUE.<br /> <br /> "Mitsubishi Lancer EVOLUTION IX MR-edition" and "Mitsubishi Lancer EVOLUTION" have: same TORQUE.<br /> <br /> "Pagani Zonda F" and "Pagani Zonda R" have: same WEIGHT.<br /> <br />  "Porsche Cayman S" and " "Bonus Porsche Cayman S" have: same POWER and TORQUE<br /> <br /> "Coke Zero (R) Dodge Viper SRT10" and "Dodge Viper SRT10" have: same WEIGHT[/quote]<br /> <br /> Again, I'm sure there are more pressing matters but there are indeed several outlandish errors, some of which you missed out on here.<br /> <br /> [quote]3) Change the Names:<br /> <br /> "Nissan Skyline 2000GT-R (C10)" should be "Nissan Skyline 2000 GT-R (C10)"<br /> <br /> "Audi RS 4" should be "Audi RS4"<br /> <br /> "Dodge Challenger Concept" should be "Dodge Challenger Concept SRT8"<br /> <br /> "Mitsubishi Lancer EVOLUTION" should be  "Mitsubishi Lancer EVOLUTION X"<br /> <br /> "Nissan Silvia spec.R AERO (S15)" should be "Nissan Silvia SpecR AERO (S15)"<br /> <br />  "2007 Lexus LF-A Concept" should be  "Lexus LF-A Concept 2007"<br /> <br />  "Bonus Porsche Cayman S" should be  "Porsche Cayman S Bonus"<br /> <br />  "Coke Zero (R) Dodge Viper SRT10" should be  "Dodge Viper SRT10 Coke Zero (R)"<br /> <br /> Ivano[/quote]<br /> <br /> C10 Skylines were typically listed as 2000GT-R with NO space. The same for the 2000GT and GT-X.<br /> <br /> Audi RS models are often listed WITH a space in between the RS and the numerical designation. Visit AUDI.DE to see this for yourself.<br /> <br /> Dodge Challenger Concept is not the SRT8, it is the original concept, which shares the same powerplant, but is badged as an R/T, not an SRT8.<br /> <br /> Mitsubishi Lance Evolution is sold as Evolution in most countries outside of Japan. Such is true for the North American licensed verison of the car appearing.<br /> <br /> Nissan Silvias were actually badged as Spec-S for natural aspirated SR20s, or Spec-R for SR20DETTs. Note the hyphen. The AERO denotes the aerodynamics package that was available as an option for the vehicle. I have no idea where the period (.) comes from as it's listed in game.<br /> <br /> In North America, vehicles are listed as Model Year followed by Make, then Model. This includes concepts.<br /> <br /> The Porsche Cayman S is a bonus car and not listed incorrectly. Standard english would suggest the car is the Bonus Porsche Cayman S. I see nothing wrong with that.<br /> <br /> Primary sponsorships are almost always listed before the vehicle designation unless that sponsorship is a limited edition package (such as the Ford Explorer Eddie Bauer Edition). Coke Zero Dodge Viper would be correct.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 18:52:38 GMT]]></pubDate>
				<author><![CDATA[ EA Torque]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ The in game stated specs and/or performance bars seem to have little to do with actual in game peformance with any NFS game and Shift is no exception. The rating indicator number, like 4.0, 6.0, 10.0, 14.0, 20.5, is a better indicator, although you'll still see about 3% or more variation in lap times between two cars with identical rated values.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 23:05:30 GMT]]></pubDate>
				<author><![CDATA[ rcgldr]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ If anyone known a better site to upload files... tell me!<br /> <br /> The intention is to have a complete file for people that like statistics!!!!!<br /> <br /> 2) i don't known if values are correct or not... but imo are "suspect"<br /> <br /> 3) i don't known if the names are wrong or not. the bonus cars that starts with manufacturer name is only for symmetry.<br /> <br /> <br /> Asap i'll post a new version with all TIER 1 CARS!<br /> <br /> Thanks<br /> <br /> Ivano]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 10:01:59 GMT]]></pubDate>
				<author><![CDATA[ CB BARONE ZAZA]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ What would you rather have??<br /> <br /> A) Some numbers that are PERFECTLY CORRECT that you look at once when you buy a car, then never again.<br /> <br /> B) A game that runs properly and cars that don't bounce off the track.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 13:11:04 GMT]]></pubDate>
				<author><![CDATA[ JM761]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=ps3.JM761]What would you rather have??<br /> <br /> A) Some numbers that are PERFECTLY CORRECT that you look at once when you buy a car, then never again.<br /> <br /> B) A game that runs properly and cars that don't bounce off the track.[/quote]<br /> <br /> Both.<br /> <br /> If you're going to call yourself a sim or even think in the same boat as a sim, then GET IT RIGHT.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 13:13:14 GMT]]></pubDate>
				<author><![CDATA[ Clutch2009]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009][quote=ps3.JM761]What would you rather have??<br /> <br /> A) Some numbers that are PERFECTLY CORRECT that you look at once when you buy a car, then never again.<br /> <br /> B) A game that runs properly and cars that don't bounce off the track.[/quote]<br /> <br /> Both.<br /> <br /> If you're going to call yourself a sim or even think in the same boat as a sim, then GET IT RIGHT.[/quote]<br /> <br /> Since when has NFS: SHIFT been advertised as a simulator?]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 13:20:25 GMT]]></pubDate>
				<author><![CDATA[ JM761]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=ps3.JM761][quote=xbox.Clutch2009][quote=ps3.JM761]What would you rather have??<br /> <br /> A) Some numbers that are PERFECTLY CORRECT that you look at once when you buy a car, then never again.<br /> <br /> B) A game that runs properly and cars that don't bounce off the track.[/quote]<br /> <br /> Both.<br /> <br /> If you're going to call yourself a sim or even think in the same boat as a sim, then GET IT RIGHT.[/quote]<br /> <br /> Since when has NFS: SHIFT been advertised as a simulator?[/quote]<br /> <br /> Oh, from about the moment the game was announced.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 13:22:46 GMT]]></pubDate>
				<author><![CDATA[ Clutch2009]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009][quote=ps3.JM761][quote=xbox.Clutch2009][quote=ps3.JM761]What would you rather have??<br /> <br /> A) Some numbers that are PERFECTLY CORRECT that you look at once when you buy a car, then never again.<br /> <br /> B) A game that runs properly and cars that don't bounce off the track.[/quote]<br /> <br /> Both.<br /> <br /> If you're going to call yourself a sim or even think in the same boat as a sim, then GET IT RIGHT.[/quote]<br /> <br /> Since when has NFS: SHIFT been advertised as a simulator?[/quote]<br /> <br /> Oh, from about the moment the game was announced.[/quote]<br /> <br /> Why don't you read this interview with a SHIFT producer and tell me if you think they're calling it a simulator...<br /> <br /> <a class="snap_shots" href="http://www.kotaku.com.au/2009/08/need-for-speed-shift-is-authentic-not-a-simulation/" target="_blank" rel="nofollow">http://www.kotaku.com.au/2009/08/need-for-speed-shift-is-authentic-not-a-simulation/</a><br /> <br /> Please report back with your findings.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 14:18:34 GMT]]></pubDate>
				<author><![CDATA[ JM761]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=ps3.JM761][quote=xbox.Clutch2009][quote=ps3.JM761][quote=xbox.Clutch2009][quote=ps3.JM761]What would you rather have??<br /> <br /> A) Some numbers that are PERFECTLY CORRECT that you look at once when you buy a car, then never again.<br /> <br /> B) A game that runs properly and cars that don't bounce off the track.[/quote]<br /> <br /> Both.<br /> <br /> If you're going to call yourself a sim or [i][b]even think in the same boat as a sim[/b][/i], then GET IT RIGHT.[/quote]<br /> <br /> Since when has NFS: SHIFT been advertised as a simulator?[/quote]<br /> <br /> Oh, from about the moment the game was announced.[/quote]<br /> <br /> Why don't you read this interview with a SHIFT producer and tell me if you think they're calling it a simulator...<br /> <br /> <a class="snap_shots" href="http://www.kotaku.com.au/2009/08/need-for-speed-shift-is-authentic-not-a-simulation/" target="_blank" rel="nofollow">http://www.kotaku.com.au/2009/08/need-for-speed-shift-is-authentic-not-a-simulation/</a><br /> <br /> Please report back with your findings.[/quote]<br /> <br /> [i]Main Entry: au·then·tic <br /> Pronunciation: \?-?then-tik, o?-\<br /> Function: adjective <br /> Etymology: Middle English autentik, from Anglo-French, from Late Latin authenticus, from Greek authentikos, from authent?s perpetrator, master, from aut- + -hent?s (akin to Greek anyein to accomplish, Sanskrit sanoti he gains)<br /> Date: 14th century<br /> 1 obsolete : authoritative<br /> 2 a : worthy of acceptance or belief as conforming to or based on fact &lt;paints an authentic picture of our society&gt; b : conforming to an original so as to reproduce essential features &lt;an authentic reproduction of a colonial farmhouse&gt; c : made or done the same way as an original &lt;authentic Mexican fare&gt;<br /> 3 : not false or imitation : real, actual &lt;based on authentic documents&gt; &lt;an authentic cockney accent&gt;<br /> 4 a of a church mode : ranging upward from the keynote — compare plagal 1 b of a cadence : progressing from the dominant chord to the tonic — compare plagal 2<br /> 5 : true to one's own personality, spirit, or character<br /> <br /> — au·then·ti·cal·ly  \-ti-k(?-)l?\ adverb <br /> <br /> — au·then·tic·i·ty  \?o?-?then-?ti-s?-t?, -th?n-\ noun [/i]<br /> <br /> You'll notice, in the quoted replies above, where I have bolded and italicized my previous words, which still stand, by the way.<br /> <br /> EDIT: Oh, definition courtesy of Merriam-Webster, BTW.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 15:07:38 GMT]]></pubDate>
				<author><![CDATA[ Clutch2009]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009]<br /> <br /> [i]Main Entry: au·then·tic <br /> Pronunciation: \?-?then-tik, o?-\<br /> Function: adjective <br /> Etymology: Middle English autentik, from Anglo-French, from Late Latin authenticus, from Greek authentikos, from authent?s perpetrator, master, from aut- + -hent?s (akin to Greek anyein to accomplish, Sanskrit sanoti he gains)<br /> Date: 14th century<br /> 1 obsolete : authoritative<br /> 2 a : worthy of acceptance or belief as conforming to or based on fact &lt;paints an authentic picture of our society&gt; b : conforming to an original so as to reproduce essential features &lt;an authentic reproduction of a colonial farmhouse&gt; c : made or done the same way as an original &lt;authentic Mexican fare&gt;<br /> 3 : not false or imitation : real, actual &lt;based on authentic documents&gt; &lt;an authentic cockney accent&gt;<br /> 4 a of a church mode : ranging upward from the keynote — compare plagal 1 b of a cadence : progressing from the dominant chord to the tonic — compare plagal 2<br /> 5 : true to one's own personality, spirit, or character<br /> <br /> — au·then·ti·cal·ly  \-ti-k(?-)l?\ adverb <br /> <br /> — au·then·tic·i·ty  \?o?-?then-?ti-s?-t?, -th?n-\ noun [/i]<br /> <br /> You'll notice, in the quoted replies above, where I have bolded and italicized my previous words, which still stand, by the way.<br /> <br /> EDIT: Oh, definition courtesy of Merriam-Webster, BTW.[/quote]<br /> <br /> lol You can play games all you want, but if you actually read the interview the producer clearly states what the scope of the game is. Essentially, the point was that NFS is about fun and accessibility, and a simulation does not necessarily equal fun and accessibility. Therefore, SHIFT was NOT intended as a simulation, but rather a game that featured real racing classes and cars, but with a touch of arcade-like driving so that everyone could enjoy it.<br /> <br /> Also, the game is indeed authentic. It has REAL cars, and REAL tracks, and REAL features from WTCC racing, etc... So if you want to take it so literal as down to the definition of 1 word, then indeed, the game is authentic. (Notice the word REAL was from your nice definition)<br /> <br /> This still has nothing to do with being, or claiming to be a simulation. Good try though.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 16:29:08 GMT]]></pubDate>
				<author><![CDATA[ JM761]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ well, you missed the ae-86 torque. It's not 500Nm, its around 150Nm. it has 126Hp]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 16:44:35 GMT]]></pubDate>
				<author><![CDATA[ Tofushop]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ Oh boy, just what we need.  Another thread that trashes the game by that 30% of the world that is genetically predisposed to suck at driving.  Great.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 18:07:40 GMT]]></pubDate>
				<author><![CDATA[ UberSil]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=ps3.JM761]<br /> <br /> lol You can play games all you want, but if you actually read the interview the producer clearly states what the scope of the game is. Essentially, the point was that NFS is about fun and accessibility, and a simulation does not necessarily equal fun and accessibility. Therefore, SHIFT was NOT intended as a simulation, but rather a game that featured real racing classes and cars, but with a touch of arcade-like driving so that everyone could enjoy it.<br /> <br /> Also, the game is indeed authentic. It has REAL cars, and REAL tracks, and REAL features from WTCC racing, etc... So if you want to take it so literal as down to the definition of 1 word, then indeed, the game is authentic. (Notice the word REAL was from your nice definition)<br /> <br /> This still has nothing to do with being, or claiming to be a simulation. Good try though.[/quote]<br /> <br /> OK.  The following comes from EA's very own website.  Note the bolded.<br /> <br /> [quote]Need for Speed™ SHIFT is an award-winning authentic racing game that combines the true driver’s experience with [b]real-world physics[/b], pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a [b]simulation[/b] experience that replicates the true feeling of driving high-end performance cars.[/quote]<br /> <br /> From the horse's mouth: <a class="snap_shots" href="http://www.ea.com/games/need-for-speed-shift" target="_blank" rel="nofollow">http://www.ea.com/games/need-for-speed-shift</a><br /> <br /> Stop now, please.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 20:11:34 GMT]]></pubDate>
				<author><![CDATA[ Clutch2009]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009][quote=ps3.JM761]<br /> <br /> lol You can play games all you want, but if you actually read the interview the producer clearly states what the scope of the game is. Essentially, the point was that NFS is about fun and accessibility, and a simulation does not necessarily equal fun and accessibility. Therefore, SHIFT was NOT intended as a simulation, but rather a game that featured real racing classes and cars, but with a touch of arcade-like driving so that everyone could enjoy it.<br /> <br /> Also, the game is indeed authentic. It has REAL cars, and REAL tracks, and REAL features from WTCC racing, etc... So if you want to take it so literal as down to the definition of 1 word, then indeed, the game is authentic. (Notice the word REAL was from your nice definition)<br /> <br /> This still has nothing to do with being, or claiming to be a simulation. Good try though.[/quote]<br /> <br /> OK.  The following comes from EA's very own website.  Note the bolded.<br /> <br /> [quote]Need for Speed™ SHIFT is an award-winning authentic racing game that combines the true driver’s experience with [b]real-world physics[/b], pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a [b]simulation[/b] experience that replicates the true feeling of driving high-end performance cars.[/quote]<br /> <br /> From the horse's mouth: <a class="snap_shots" href="http://www.ea.com/games/need-for-speed-shift" target="_blank" rel="nofollow">http://www.ea.com/games/need-for-speed-shift</a><br /> <br /> Stop now, please.[/quote]<br /> <br /> Please stop jacking threads & being a troll, we all know you suck at Shift & you're a big, fat, vulgar troll, stop screaming "you're a troll" now. Please, we get the message already, you've done an awful lot of trolling on other threads already, just give it a break.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 20:51:05 GMT]]></pubDate>
				<author><![CDATA[ Joe2D]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=cem_ea_id.Joe2D][quote=xbox.Clutch2009][quote=ps3.JM761]<br /> <br /> lol You can play games all you want, but if you actually read the interview the producer clearly states what the scope of the game is. Essentially, the point was that NFS is about fun and accessibility, and a simulation does not necessarily equal fun and accessibility. Therefore, SHIFT was NOT intended as a simulation, but rather a game that featured real racing classes and cars, but with a touch of arcade-like driving so that everyone could enjoy it.<br /> <br /> Also, the game is indeed authentic. It has REAL cars, and REAL tracks, and REAL features from WTCC racing, etc... So if you want to take it so literal as down to the definition of 1 word, then indeed, the game is authentic. (Notice the word REAL was from your nice definition)<br /> <br /> This still has nothing to do with being, or claiming to be a simulation. Good try though.[/quote]<br /> <br /> OK.  The following comes from EA's very own website.  Note the bolded.<br /> <br /> [quote]Need for Speed™ SHIFT is an award-winning authentic racing game that combines the true driver’s experience with [b]real-world physics[/b], pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a [b]simulation[/b] experience that replicates the true feeling of driving high-end performance cars.[/quote]<br /> <br /> From the horse's mouth: <a class="snap_shots" href="http://www.ea.com/games/need-for-speed-shift" target="_blank" rel="nofollow">http://www.ea.com/games/need-for-speed-shift</a><br /> <br /> Stop now, please.[/quote]<br /> <br /> Please stop jacking threads & being a troll, we all know you suck at Shift & you're a big, fat, vulgar troll, stop screaming "you're a troll" now. Please, we get the message already, you've done an awful lot of trolling on other threads already, just give it a break.[/quote]<br /> <br /> Actually, I'd be a troll if and only if they fix the game, get it right, and instead of reverting back to the launch-day optimism and early enthusiasm I had for this game, I keep right on talking crap.<br /> <br /> Right now, I'm pissed that my good money seems to be hanging in limbo.  But hey, if that's what we're calling trolling nowadays, then bank on more until the problems get fixed.<br /> <br /> EDIT: By the way, if you'll put the Kool-Aid down, go back and read, you'll notice that I'm not jacking the thread.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 20:56:51 GMT]]></pubDate>
				<author><![CDATA[ Clutch2009]]></author>
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				<title>CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.CB BARONE ZAZA]<br /> 2) Check if the value are correct<br /> <br /> "Audi S3" and "Audi TT Coupé 3.2 quattro" have: same WEIGHT.<br /> <br /> "Audi RS 4" and "Audi R8 4.2 FSI quattro" have: same POWER and TORQUE.<br /> <br /> "BMW M3 E46" and "BMW Z4 M Coupe" have: same POWER.<br /> <br /> "Ford Escorth RS Cosworth" and "Ford Focus *" have: same POWER and TORQUE.<br /> <br /> "Volkswagen Golf GTI" and "Volkswagen Scirocco" have: same RATING, same WEIGHT, same POWER and same TORQUE.<br /> <br /> "Mitsubishi Lancer EVOLUTION IX MR-edition" and "Mitsubishi Lancer EVOLUTION" have: same TORQUE.<br /> <br /> "Pagani Zonda F" and "Pagani Zonda R" have: same WEIGHT.<br /> <br />  "Porsche Cayman S" and " "Bonus Porsche Cayman S" have: same POWER and TORQUE<br /> <br /> "Coke Zero (R) Dodge Viper SRT10" and "Dodge Viper SRT10" have: same WEIGHT<br /> [/quote]<br /> <br /> I'm confused are you saying Audi RS4 & R8 with the same power & torque are correct? or wrong? FYI RS4 & R8 have the same engine so power & torque are indeed the same. Again are you pointing out that Zonda F & Zonda R weighs the same is wrong? or correct? FYI Zonda R is 160kg lighter than Zonda F. So are you pointing out whats wrong or are you saying whats right?<br /> <br /> About the naming thing, seriously does that really matter? Unless they got it completely wrong like naming an EVO as an Impreza then you got something to scream at. Those naming problems you point out are incorrect anyway.<br /> <br /> "Audi RS 4" shouldn't be "Audi RS4", cause the badge on the car is indeed "RS 4"<br /> <br /> "Dodge Challenger Concept" isn't SRT-8, but rather "Challenger R/T" like some 1 pointed out earlier.<br /> <br /> "Mitsubishi Lancer EVOLUTION" is named without X in some cases cause this version was not exactly the evolution based on the last model, its a completely new concept. We still call it EVO X caused its the 10th generation.<br /> <br /> "Nissan Silvia spec.R AERO" & "SpecR AERO" if you wanna nitpick it should be "Spec-R AERO" thats the badge on the car.<br /> <br /> "2007 Lexus LF-A Concept" & "Lexus LF-A Concept 2007"? Did you notice the year comes before the car model? eg. 1998 Toyota MR2 GT, 1999 Subaru Impreza WRX STi<br /> <br /> "Bonus Porsche Cayman S" & "Porsche Cayman S Bonus", since this is a Shift bonus car they can name it anyway they want even "Porsche 'Bonus' Cayman S".<br /> <br /> "Coke Zero (R) Dodge Viper SRT-10" shouldn't be "Dodge Viper SRT-10 Coke Zero (R)" cause being a sponsored car, the sponsor's name will always be at the front, eg. MOTUL AUTECH GT-R from Japan Super GT series, the sponsor is MOTUL oils the car is Nissan GT-R. And its "SRT-10" not "SRT10" since you like nitpicking.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 21:46:55 GMT]]></pubDate>
				<author><![CDATA[ Joe2D]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009]<br /> Actually, I'd be a troll if and only if they fix the game, get it right, and instead of reverting back to the launch-day optimism and early enthusiasm I had for this game, I keep right on talking crap.<br /> <br /> Right now, I'm pissed that my good money seems to be hanging in limbo.  But hey, if that's what we're calling trolling nowadays, then bank on more until the problems get fixed.<br /> <br /> EDIT: By the way, if you'll put the Kool-Aid down, go back and read, you'll notice that I'm not jacking the thread.[/quote]<br /> <br /> I fully understand how you feel about hard-earn money buying an incomplete-bug-ridden-game. But that doesn't mean i'm gonna whine & rant all the time, i've done my whining & ranting & got over it. I don't go around every thread bashing & complaining. Besides they are working on the patch already & the patch details seems promising, so instead of whining i'll just wait for that. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 21:53:18 GMT]]></pubDate>
				<author><![CDATA[ Joe2D]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009][quote=ps3.JM761]<br /> <br /> lol You can play games all you want, but if you actually read the interview the producer clearly states what the scope of the game is. Essentially, the point was that NFS is about fun and accessibility, and a simulation does not necessarily equal fun and accessibility. Therefore, SHIFT was NOT intended as a simulation, but rather a game that featured real racing classes and cars, but with a touch of arcade-like driving so that everyone could enjoy it.<br /> <br /> Also, the game is indeed authentic. It has REAL cars, and REAL tracks, and REAL features from WTCC racing, etc... So if you want to take it so literal as down to the definition of 1 word, then indeed, the game is authentic. (Notice the word REAL was from your nice definition)<br /> <br /> This still has nothing to do with being, or claiming to be a simulation. Good try though.[/quote]<br /> <br /> OK.  The following comes from EA's very own website.  Note the bolded.<br /> <br /> [quote]Need for Speed™ SHIFT is an award-winning authentic racing game that combines the true driver’s experience with [b]real-world physics[/b], pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a [b]simulation[/b] experience that replicates the true feeling of driving high-end performance cars.[/quote]<br /> <br /> From the horse's mouth: <a class="snap_shots" href="http://www.ea.com/games/need-for-speed-shift" target="_blank" rel="nofollow">http://www.ea.com/games/need-for-speed-shift</a><br /> <br /> Stop now, please.[/quote]<br /> <br /> lol I'll stick to what the producer said rather than what they paid some writer to make up in a paragraph to attract attention.]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 00:47:15 GMT]]></pubDate>
				<author><![CDATA[ JM761]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ What paragraph was written by a paid writer?<br /> <br /> And yes, Clutch is trolling.  You troll by jacking threads and posting non-humourous inane stuff that can't be applied to the subject in anyway really.  The intent isn't particularly important.  Just the fact that it's done.]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 01:14:55 GMT]]></pubDate>
				<author><![CDATA[ UberSil]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=cem_ea_id.UberSil]What paragraph was written by a paid writer?<br /> <br /> And yes, Clutch is trolling.  You troll by jacking threads and posting non-humourous inane stuff that can't be applied to the subject in anyway really.  The intent isn't particularly important.  Just the fact that it's done.[/quote]<br /> <br /> Jacking threads?<br /> <br /> Someone asked a question.  I answered it.  Said person attacked my answer, and I defended it.  No attempt to be humorous.  And it had exactly everything to do with the subject in question.<br /> <br /> If anything, JM's hijacked the thread by asking the initial question in the first place, and then getting butt-hurt when someone decided to kick the door in his face.]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 01:31:34 GMT]]></pubDate>
				<author><![CDATA[ Clutch2009]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=xbox.Clutch2009]If anything, JM's hijacked the thread by asking the initial question in the first place, and then getting butt-hurt when someone decided to kick the door in his face.[/quote]<br /> <br /> Wow, and then you want to know why people don't like you.  And don't tell me that you're not here to make friends.  Because let's face it, if you're posting in the discussion thread it's got to do with a desire to socialize.<br /> <br /> [quote=xbox.Clutch2009]Actually, I'd be a troll if and only if they fix the game, get it right, and instead of reverting back to the launch-day optimism and early enthusiasm I had for this game, I keep right on talking crap. [/quote]<br /> <br /> And the previous defines you as a troll.  Who talks crap if I read it right.]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 02:47:31 GMT]]></pubDate>
				<author><![CDATA[ UberSil]]></author>
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				<title>CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=cem_ea_id.Joe2D]<br /> I'm confused are you saying Audi RS4 & R8 with the same power & torque are correct? or wrong? FYI RS4 & R8 have the same engine so power & torque are indeed the same. Again are you pointing out that Zonda F & Zonda R weighs the same is wrong? or correct? FYI Zonda R is 160kg lighter than Zonda F. So are you pointing out whats wrong or are you saying whats right? [/quote]<br /> <br /> I don't known if the values are correct or not.... i see same values, so i'm asking. Are they correct?<br /> <br /> [quote=cem_ea_id.Joe2D]<br /> "Coke Zero (R) Dodge Viper SRT-10" shouldn't be "Dodge Viper SRT-10 Coke Zero (R)" cause being a sponsored car, the sponsor's name will always be at the front, eg. MOTUL AUTECH GT-R from Japan Super GT series, the sponsor is MOTUL oils the car is Nissan GT-R. And its "SRT-10" not "SRT10" since you like nitpicking.[/quote]<br />  <br /> Regarding the name you are right.. are silly changes to have a better "symmetry" for names<br /> <br /> What about "Ford Falken Tire Mustang"?<br /> <br /> [quote=nfs_web.Tofushop]well, you missed the ae-86 torque. It's not 500Nm, its around 150Nm. it has 126Hp[/quote]<br /> <br /> I'll add it <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> finally a my modest opinion i have both NFS and FM3... FM3 is new version of Gran Turismo, the cockpit view is a joke... i like to feel the vibration of cockpit, the "strenght" when braking... FM3 doesn't have it <br /> <br /> NFS is a simulation? is not a simulation? is an arcade?.... IMO is the best racing game with DIRT 2.  ]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 03:38:15 GMT]]></pubDate>
				<author><![CDATA[ CB BARONE ZAZA]]></author>
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				<title>Re:CARS - COMPLETE STATISTICS (WIP) (Please EA read this for the patch)</title>
				<description><![CDATA[ [quote=cem_ea_id.UberSil]What paragraph was written by a paid writer?[/quote]<br /> <br /> The link Clutch posted "from the horses mouth". Thats a typical advertising description of the game.<br /> <br /> [quote=xbox.Clutch2009]<br /> <br /> Jacking threads?<br /> <br /> Someone asked a question.  I answered it.  Said person attacked my answer, and I defended it.  No attempt to be humorous.  And it had exactly everything to do with the subject in question.<br /> <br /> If anything, JM's hijacked the thread by asking the initial question in the first place, and then getting butt-hurt when someone decided to kick the door in his face.[/quote]<br /> <br /> lol The funny thing is you actually care so much about winning a discussion that you have to resort to little attacks like that. Nice.<br /> <br /> Now technically, we were both right if anything....you provided a link where the game was described as a 'simulation' while I provided a link of where the producer of the game said it was NOT a simulation.<br /> <br /> So, this has been exhausted, and there's no more we can do with it. If you would like to resort to childish remarks and continue with that...then so be it. I don't need to resort to that. <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 13:06:07 GMT]]></pubDate>
				<author><![CDATA[ JM761]]></author>
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				<title>Re:COMPLETE STATISTICS (UPDATED 11-9) (Please EA read this for the patch)</title>
				<description><![CDATA[ updated, i hope EA read this <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 06:45:43 GMT]]></pubDate>
				<author><![CDATA[ CB BARONE ZAZA]]></author>
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