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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/03/2009 07:22:55
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proudmatt
Joined: 09/21/2009 07:20:10
Messages: 80
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cem_ea_id.Thompson_2009 wrote:Uninstalling this and reinstalling that will not make no difference to the over all game. i can change the graphic options to every setting there is and it makes no difference. Put more than two AI cars on the track with me and the frames drop to nothing. the more AI cars i add the slower the game gets.
It needs fixing. will have to wait.
I think the reason you are seeing slow down far worse than the rest of is is because of your single core P4 3.2. With ATI cards you need a Core i7/i5 to get your minimum frame rate above 30. Pity they didn't put the actual minimum or even recommended specs on the box. EA = Dirty cheating b'stards!!!
Looking at the "updated" systems specs a P4 doesn't meet the minimum reqs for Shift. One core of a 2.0 GHz Core 2 will out perform a 3.2 GHz P4 under most workloads. http://www.needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/207737?authorId=21501
Because they changed the minimum specs after the game came out, you should be able to ask for your money back.
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Win 7 64bit
Q9400 @ stock
MSI P35 Neo2FR
ATI 3870 512MB @ stock - 9.10 drivers
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/03/2009 17:59:13
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proudmatt
Joined: 09/21/2009 07:20:10
Messages: 80
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nfs_web.f0xx wrote:Whats the problem here? lol
3hd4870 bla bla and you cant run the game?
Im using an OC HD4870512mb with a Q9550 and most of the tracks run perfect with game maxed out including AA at 8x.
Some tracks though run with bad fps..
I have this info....dont know if its real or not...
Some of the issues addressed in the next patch:
1. ATI frame rate issue
2. PS3 frame rate issue
3. Bouncing Car Issues
4. Upgraded online racers from 8 people to 12 people.
The quote is here - http://www.nfsunlimited.net/community - at 17:30 on the 4th podcast.
The announcement from VancouverBlade was 17 days ago, so hopefully we should see something in the next week or 2.
Fingers crossed!!!!
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Win 7 64bit
Q9400 @ stock
MSI P35 Neo2FR
ATI 3870 512MB @ stock - 9.10 drivers
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 02:33:36
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DirtyLeeds
Joined: 10/20/2009 08:48:49
Messages: 13
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Finally.......http://forum.ea.com/eaforum/posts/list/333357.page
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 03:04:38
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proudmatt
Joined: 09/21/2009 07:20:10
Messages: 80
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cem_ea_id.DirtyLeeds wrote:Finally.......http://forum.ea.com/eaforum/posts/list/333357.page
Haleluya!!!
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Win 7 64bit
Q9400 @ stock
MSI P35 Neo2FR
ATI 3870 512MB @ stock - 9.10 drivers
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 03:14:08
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Tmotd
Joined: 11/02/2009 03:46:38
Messages: 5
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Where can I download it?
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 03:53:50
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DirtyLeeds
Joined: 10/20/2009 08:48:49
Messages: 13
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cem_ea_id.Tmotd wrote:Where can I download it?
Sorry didnt mean to get everyone's hopes up too much. This is just an announcement but at least it puts meat on the bones that the patch is definitely imminent, and that part of the patch will apparently address ATI performance issues. Just how much, we'll all have to see.
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 05:14:41
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Tmotd
Joined: 11/02/2009 03:46:38
Messages: 5
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Ah I understand...thanks
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 07:15:43
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proudmatt
Joined: 09/21/2009 07:20:10
Messages: 80
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cem_ea_id.DirtyLeeds wrote:Finally.......http://forum.ea.com/eaforum/posts/list/333357.page
On second reading "- Improved ATi graphics card support " is a bit of a woolly statement. It's not improved support that we need, it's improved performance.
The dynamic vertex buffering thing could be the reason we see crap performance with loads of cars visable or blinging tracks. I've done a bit of reading, and if it's setup wrong then it can screw performance.
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Win 7 64bit
Q9400 @ stock
MSI P35 Neo2FR
ATI 3870 512MB @ stock - 9.10 drivers
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 10:07:22
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f0xx
Joined: 09/26/2009 10:24:49
Messages: 24
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GREAT NEWS GUYS!
As you can see tihs patch will fix many bugs including the PC platform.
Various performance enhancements! Some wheel fixes and finally my Lamborghini will achieve better top speeds
Can't wait! This is like waiting for a new racing game XD
This message was edited 2 times. Last update was at 11/04/2009 10:09:33
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 11:05:44
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HIM_2010
Joined: 09/21/2009 06:38:55
Messages: 8
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nfs_web.f0xx wrote:
Can't wait! This is like waiting for a new racing game XD
more like waiting 2 to 3 months for EA to freakin fix a game that should of worked right the 1st time
about freakin time... this better fix the horrible lag on ATI and handling issues...
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 11:08:27
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Tmotd
Joined: 11/02/2009 03:46:38
Messages: 5
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I think that it's better to play it on ps3...
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/04/2009 15:22:31
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Hazelburr
Joined: 09/27/2009 23:26:00
Messages: 61
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Good to see he finally made it back to the office. For a while there I thought maybe he got lost.
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/05/2009 00:44:46
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leahcim40
Joined: 09/09/2009 21:17:56
Messages: 59
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cem_ea_id.proudmatt wrote:
cem_ea_id.DirtyLeeds wrote:Finally.......http://forum.ea.com/eaforum/posts/list/333357.page
On second reading "- Improved ATi graphics card support " is a bit of a woolly statement. It's not improved support that we need, it's improved performance.
Yeah, whatever. Ian's clear statement was a lawyer speaking, EA's guy is obviously a sheep farmer
It seems clear that no matter how many times you read the same thing written in a slightly different way you talked yourself into a corner about the whole ATI subject anyway...
It's fixed, patched, improved, yadda yadda yadda....and on its way to us. Get over it.
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/05/2009 02:33:04
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DirtyLeeds
Joined: 10/20/2009 08:48:49
Messages: 13
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cem_ea_id.proudmatt wrote:
cem_ea_id.DirtyLeeds wrote:Finally.......http://forum.ea.com/eaforum/posts/list/333357.page
On second reading "- Improved ATi graphics card support " is a bit of a woolly statement. It's not improved support that we need, it's improved performance.
The dynamic vertex buffering thing could be the reason we see crap performance with loads of cars visable or blinging tracks. I've done a bit of reading, and if it's setup wrong then it can screw performance.
Matt, can't help thinking that you're being a touch pedantic, its just common developer speak thats all. I'm keeping an open mind, only because this is an unusual one. Purely just in terms of FPS performance, this is not a poorly coded game as anyone who's seen it running on an nVidia equipped PC will testify. In this case, the performance of ati equipped pc's has been sabotaged and just needs to 'unsabotaged' - if thats possible obviously. In fact, I'm reasonably optmistic - the last time I bought a game that ran this badly was Saints Row 2 but that situation was different. It never got fixed as the actual code for PC was an abomination, so the furore over it eventually died down and the developer lost interest. This, on the other hand, is 'just' a case of optimising the code for a popular piece of hardware. If I'm wrong, I'll hold my hands up.
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![[Post New]](/eaforum/templates/default/skins/need_for_speed/images/icon_minipost_new.gif) 11/05/2009 04:07:37
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proudmatt
Joined: 09/21/2009 07:20:10
Messages: 80
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cem_ea_id.DirtyLeeds wrote:
cem_ea_id.proudmatt wrote:
cem_ea_id.DirtyLeeds wrote:Finally.......http://forum.ea.com/eaforum/posts/list/333357.page
On second reading "- Improved ATi graphics card support " is a bit of a woolly statement. It's not improved support that we need, it's improved performance.
The dynamic vertex buffering thing could be the reason we see crap performance with loads of cars visable or blinging tracks. I've done a bit of reading, and if it's setup wrong then it can screw performance.
Matt, can't help thinking that you're being a touch pedantic, its just common developer speak thats all. I'm keeping an open mind, only because this is an unusual one. Purely just in terms of FPS performance, this is not a poorly coded game as anyone who's seen it running on an nVidia equipped PC will testify. In this case, the performance of ati equipped pc's has been sabotaged and just needs to 'unsabotaged' - if thats possible obviously. In fact, I'm reasonably optmistic - the last time I bought a game that ran this badly was Saints Row 2 but that situation was different. It never got fixed as the actual code for PC was an abomination, so the furore over it eventually died down and the developer lost interest. This, on the other hand, is 'just' a case of optimising the code for a popular piece of hardware. If I'm wrong, I'll hold my hands up.
I'm not trying to prove a point or anything. I really hope it's fixed. I was just pointing out that when describing the PS3 version we got a nice specific statement, compared to a little more lawyer speak about the PC version.
It probably will mean absolutely nothing and Shift might finally work for me with the new patch, I'm just saying what I see.
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Win 7 64bit
Q9400 @ stock
MSI P35 Neo2FR
ATI 3870 512MB @ stock - 9.10 drivers
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