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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 10:25:14
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Parminio
Joined: 10/02/2009 07:11:18
Messages: 59
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Hey, Doctor Spock, how about find out who you're talking to first before you go off on a rant, eh?
For the record: I don't have any problems with the game other than the obvious: The poor multiplayer setup, which is just flat out horrible, and the bouncing, which they're going to fix.
I made the statement based on the majority view, and the absolute FACT that it was the first ever production of a NFS game in Britan. Oddly, no other NFS game has ever met with this much negativity. Ever.
I don't think you can write that off as coincidence.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 15:33:31
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BChant197
Joined: 10/20/2005 18:27:20
Messages: 603
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First and foremost I do not blame the Devloper for the current state of this game. The fault and blame rest solely on EA's Shoulders. An above post was probably correct. EA wanted to make sure that Shift was on the store shelves before Forza3. The game was rushed because of EA not because of the devloper. The Dev's are working on a patch and they will need time to get it done right.
One must also remember that this is probably the first NFS title that was not devloped by a company NOT owned by EA. The only Game Breaking bug that I have experienced is the SuperBall bouncing cars.
I would have also liked to see an option for a qualifying lap so the game would not always start me at the tail end of the starting grid.
The State of online play also does not surprise me in the least. Instead of the Online options getting better, they have only gotten worse and is unlikely to get any better.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 15:49:45
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TTCORE
Joined: 10/25/2009 03:33:36
Messages: 197
Location: Germany
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nfs.GCReDi wrote:
nfs_web.TTCORE wrote:They got their Money and now they dont have any pressure to finish the Patch2.
Perhaps they are taking their time because they want it to address all important issues and test it thouroughly. Making a good patch takes time, speeding it up because some people can't muster the patience will only introduce new problems.
That´s because they release the game to early.
A big old known Game Industry should know when to release a realy final tested Product.
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http://www.youtube.com/user/NeedForSpeed
http://www.youtube.com/user/TTCORE
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 15:55:54
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TTCORE
Joined: 10/25/2009 03:33:36
Messages: 197
Location: Germany
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MAIN.BChant197 wrote:...
I would have also liked to see an option for a qualifying lap so the game would not always start me at the tail end of the starting grid.
...
This still, this is required too much.
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http://www.youtube.com/user/NeedForSpeed
http://www.youtube.com/user/TTCORE
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 18:58:24
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rednfs427
Joined: 11/04/2009 19:21:09
Messages: 7
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I hope that EA is not watching this board, because most of the problems people have been posting here have only seemed to happen to a few amount of people. All of the main problems are being fixed (I hate those stupid bouncing cars!!). If you are the only one with a certain problem, then try changing your drivers and setup and all that stuff that I am not an expert at because I stink with computers, and I can't play GRID because of it. Back on topic now, the only fix I want to see is the handling/bouncing cars one.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 19:33:15
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pranksterGod
Joined: 11/03/2009 01:01:19
Messages: 11
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cem_ea_id.Parminio wrote:Would it surprise any of you to find out that this is the FIRST series that was programed (subcontracted) in England by EA?
It's going to be interesting to see if EA ever does that again after this much negativity.
Well the game itself is fantastic, awesome graphics, great tracks and maybe the best audio in any racing game except wipeout (but that's an entirely different game ofc).
It's just a few things that drag it down like simplistic leaderboards, records disappearing, long load times (ps3) and other things mentioned. The things wrong with the game shouldn't be too hard too fix and if they do get fixed I think England will have produced one fantastic piece of software for EA.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 21:50:08
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UberSil
Joined: 11/23/2008 11:14:23
Messages: 5308
Location: Planet Bob
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Load times are not going to drop. Not for this game. In order to do that they'd have to redesign the code from the base up. Essentially create a completely new API and compiler.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/18/2009 22:30:26
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TTCORE
Joined: 10/25/2009 03:33:36
Messages: 197
Location: Germany
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ps3.pranksterGod wrote:...
Well the game itself is fantastic, awesome graphics, great tracks and maybe the best audio in any racing game ...
You must play Formula one on PS with Dolby Sound Pro Logic II, then you know fantastic Audio Sound.
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http://www.youtube.com/user/NeedForSpeed
http://www.youtube.com/user/TTCORE
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 00:56:00
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Needaxeo
Joined: 09/20/2009 09:16:33
Messages: 243
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cem_ea_id.Parminio wrote:
I made the statement based on the majority view
They've sold at least 2.5 million copies. Please point us to this "majority view"...
Oddly, no other NFS game has ever met with this much negativity. Ever.
Not true. The previous title, the one that led to them creating 3 titles this time around met not only with negative press and negative reviews but a negative reception too - reflected in the sales. Far worse than this title. Which only really has a negative reception for the bugs in it and the rather old fashioned and therefore tardy method they've used to produce and (sometime soon hopefully) release the patch.
If the patch truly addresses these issues, I suspect you'll find most views here match those of the myriad reviewers that lauded it, and scored it as one of, if not the, best ever NFS games.
Right now, of course, many of us are twiddling our thumbs waiting for the patch so we can play and enjoy the game.
Or rather, I suspect a lot of us are playing other games, left 4 dead 2 or call of duty mw2 perhaps. Or doing other things entirely.
That is the only issue I can foresee. That this so-called "holiday season" brings so many new titles onto the market that a game, which many will have ceased playing in lieu of a patch, will never regain the momentum it had when first released - because other titles will take the time.
What you see now though is a tiny minority view. Mostly the forums have ground to a halt, except for the obvious threads like this one and a few tiresome threads about the graphics in grid...and even if the forums were buzzing as they were earlier, there's still not a significant number of shift's owners posting (in fact, some of the most vocal here haven't even had the game for the vast majority of the time they've spent giving everyone their opinions about it)
As for using Britain again, I bet you 50 bunches of bananas that not only will they release some DLC for this title but NFS Shift 2 is developed by EA/SMS too.
I don't think you can write that off as coincidence.
Well, write it off as "not actually true at all" then.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 02:47:25
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GCReDi
Joined: 09/30/2009 07:41:06
Messages: 111
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cem_ea_id.Parminio wrote:...I made the statement based on the majority view, and the absolute FACT that it was the first ever production of a NFS game in Britan.
What do you base "majority view" on? On the handful of people here on these boards? You'll always find that the people getting vocal on forums are the ones that have a problem. All the people who have no significant issues you'll never see or hear from.
So, with 2+ million copies sold and roughly 50-100 people here on these forums with ~90% complaining, I don't see any "majority" view proving that Shift is worthless. Plus, all reviews that I have read are very positive about the game, with a side note that the obvious bugs need to be fixed.
Stating that it is an "absolute FACT that it was the first ever production of a NFS game in Britan" (sic) does not say anything. You're mixing your personal negative view and your unfounded "majority view" claim with that "absolute FACT", and draw unconvincing and illogical conclusions.
Shift is buggy because it was rushed by EA, not because it was made in Britain. Simple as that. I am convinced (but that's my personal view) that the people of SMS would not have released the game in this state if they had had a saying in it. With their history of creating quality race sims, Shift's state at release date was below SMS's standards, but there was nothing they could do about it other than work on patches to fix the things that did not make the initial release.
This message was edited 1 time. Last update was at 11/19/2009 02:48:29
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 09:00:55
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dgc4rter
Joined: 09/23/2009 04:33:29
Messages: 8
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Just one question I'd like to pose at this moment in time:
If Infinity Ward can release 4 patches for Modern Warfare 2 within the space of a week of the game's release, how come we're still waiting for the first patch for Shift?
Granted, EA have got one helluva lot to fix for this game but it's beginning to drag on a bit. As much as I really like this game, I'm back on Dirt 2 and GT5 Prologue because the whole experience is a lot less frustrating.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 09:14:25
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Fasckira
Joined: 11/13/2009 04:03:15
Messages: 33
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nfs_web.dgc4rter wrote:Just one question I'd like to pose at this moment in time:
If Infinity Ward can release 4 patches for Modern Warfare 2 within the space of a week of the game's release, how come we're still waiting for the first patch for Shift?
Granted, EA have got one helluva lot to fix for this game but it's beginning to drag on a bit. As much as I really like this game, I'm back on Dirt 2 and GT5 Prologue because the whole experience is a lot less frustrating.
Er, a lot of patches doesnt mean its a good thing, it just means it wasn't tested properly. On top of that, I would rather EA take their time and release a solid patch which resolves the issues rather than release 4 updates that fix issues here there and everywhere!
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 10:01:01
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ProjD989
Joined: 11/20/2007 00:43:34
Messages: 240
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Any new information on the status of the patch? Its been over two weeks since the last update.
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"Drag are for fast cars...Circuits are for fast drivers." |
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 11:16:20
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DirtyLeeds
Joined: 10/20/2009 08:48:49
Messages: 17
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thesims.Fasckira wrote:
nfs_web.dgc4rter wrote:Just one question I'd like to pose at this moment in time:
If Infinity Ward can release 4 patches for Modern Warfare 2 within the space of a week of the game's release, how come we're still waiting for the first patch for Shift?
Granted, EA have got one helluva lot to fix for this game but it's beginning to drag on a bit. As much as I really like this game, I'm back on Dirt 2 and GT5 Prologue because the whole experience is a lot less frustrating.
Er, a lot of patches doesnt mean its a good thing, it just means it wasn't tested properly. On top of that, I would rather EA take their time and release a solid patch which resolves the issues rather than release 4 updates that fix issues here there and everywhere!
The difference is that Infinty Ward released a game that required some smallish tweaks, but one that works great right out of the box. On the other hand, EA have yet again released a PC port thats not worth p*ssing on, the charlatans.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/19/2009 17:18:17
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UberSil
Joined: 11/23/2008 11:14:23
Messages: 5308
Location: Planet Bob
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cem_ea_id.DirtyLeeds wrote:The difference is that Infinty Ward released a game that required some smallish tweaks, but one that works great right out of the box. On the other hand, EA have yet again released a PC port thats not worth p*ssing on, the charlatans.
Actually, Modern Warfare 2 apparently uses the same engine as Modern Warfare and as such has gotten past it's growing pains. So it's not really fair to compare it to Shift. Modern Warfare however is open for grabs as far as I know.
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