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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/01/2009 01:00:57
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Dorpnegen
Joined: 09/25/2009 11:09:39
Messages: 121
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cem_ea_id.alpina71 wrote:I have PC version of the game and the bouncing bug is somehow related to the car selected in your garage that you probably made tuning and upgrades
The problem is when you buy a new car, it should receive the default settings due to a "bug" it uses indeed the previous driven car settings
workaround: for every new bought/owned car, go to advanced tuning and press "C" then it gets the defaults for that car.
Result; you can now Tune this car, and the game will remember that car's setting.
You need to press "C" for all cars already have in your garage and re tune.
once done exit the game and restart.
This message was edited 1 time. Last update was at 11/01/2009 01:01:57
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Braking for a corner takes time
not braking even more
........
System: PSU; Enermax MoDu82+ 625W; Case; Antec P160; PhenomII 940BE; MSI K9A2-V2; OZC Reaper 2GB DDR2 1066mhz; Sapph. HD3870,Auzentech X-Meridian & logitech Z-5500 & G25 |
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/02/2009 16:20:51
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blak_hoel
Joined: 10/07/2009 18:47:10
Messages: 3
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The next issue after the bouncing which has improved for most cars with a lot of tuning help from "renown tuning" by the way.... in the higher tier races the cars turn to mud on some tracks on some corners. I mean the driving turns surreal and somehow the speed seems to be there but the cars all go slow. It's actually quite funny 'cause the AI doesn't quite seem to know what's going on either. It's like a drug trip! There seems to be a lack of traction for everyone.
The next issue is the aggressive driving of the AI. I'm in the precision category but I like to trade paint and pass dirty too. The AI however seems to really want to take you out, you can watch as some of the cars try to spear you off the track at a rather sharp angle. It seems that a small tap by the AI easily sends you into the weeds but if I hit them as hard as I can not much happens mostly. Of course once I'm of track there is no steering whatsoever and it takes a long time to get back in contention, the AI can pass on the grass or gravel with ease. I understand that there is quite a bit less control in the grass as anyone who has watched cars in races such Brazil F1 in Interlagos this year go of track and fly out of control. Mildly hitting a guard rail at a shallow or grazing angle shouldn't keep you stuck for an eternity skidding and bouncing along.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/03/2009 15:42:32
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HarleyD84
Joined: 11/03/2009 15:39:07
Messages: 1
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I also have the bouncing problem with the Zonda F. I also have a problem with the corvette, it won't move at the start of the race. This also happens in the inventational race. has anyone else had this problem or know of a fix? Thanks
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/16/2009 11:32:43
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UrSILENCED
Joined: 09/18/2009 12:55:21
Messages: 8
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Any Patches ever come out?
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/20/2009 11:53:11
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MY76TR6
Joined: 11/20/2009 11:22:09
Messages: 2
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I have completed most of the game (level 50) and have pretty much stopped using works and super cars due to the bouncing and other unrealistic programing. I did find though that it would help to go to fine tuning section and soften up everything in the suspension. Where possible get rid of suspension option 3. The other problem is unrealistic programming. There is no team or competitor anywhere that would drive a million dollar car on a track with huge bumps just prior to the apex which takes place on several of the tracks. Unfortunately unlike Gran Tourismo the programmers are more centered on making a game than a driving simulator. The only thing they do better is the sounds. They are excellent with the exception in a few cars you can't hear the blip in the downshifts. The sounds and the opportunity to drive the real tracks are the only reason I will occasionally use this game. The list of required improvements is too long to add to this statement. If they are going to compete with GT5 then have a long way to go.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/24/2009 20:03:34
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DiabloBorracho
Joined: 10/02/2009 05:35:07
Messages: 11
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I've been waiting 2 months now for a patch to this issue... Please, tells us the fix is in the works. Because the wait is getting ridiculous.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 11/28/2009 00:55:58
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cfarleybond
Joined: 11/28/2009 00:52:10
Messages: 1
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you would imagine ea games or need for speed itself would invest in proper video game developers to notice and debug these problems themselves..too bad i guess thats not the case..boy i really miss the good days of need for speed underground and underground 2...
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 01/10/2010 14:50:26
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OmegaZero
Joined: 01/10/2010 14:43:50
Messages: 4
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I had this problem - just slow down about 10mph, then it should stop.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 02/19/2010 14:35:56
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loneeagle721
Joined: 02/19/2010 13:44:36
Messages: 2
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I, too, am noticing the "Bouncing Bug" using the Mclaren F1 in the Vs. Mercedes Invitational. At between 80 to 100 mph, the Mclaren will start bouncing, sometimes going completly airborne. I actually had one race where the car started bouncing and actually landed ONTOP of the Mercedes in a straight.
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