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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 09/19/2009 18:45:42
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rj3005
Joined: 07/24/2009 03:30:35
Messages: 389
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ps3.linkdarkshadow wrote:Well, I wouldn't say that it is close... but rather somewhat similar.
The car aerodynamics in that video actually work and keep the car planted to the ground... in Shift, well... its as if cars are gliding 1 centimeter above the gravel.
The physics in the game are also quite different with other cars... its as varies with each car.
The sense of speed is also a bit exaggerated in shift. But that's the part of the fun in shift.
But whatever.. its not like Shift is an actual Simulator.
If you compare cornering speed between the video and SHIFT you'll find them very close to each other. If I don't go faster then the real driver I won't notice understeer when turning into a corner nor do my tires make much noise. The bigest difference IMO is (and that probably is one of the reasons why the sense of speed is a exaggerated) is that in the game you don't feel any G-forces. In a real car you can feel in you butt when you are driving near/on/over the limit of you car.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 09/19/2009 18:57:41
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rj3005
Joined: 07/24/2009 03:30:35
Messages: 389
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cem_ea_id.paviscotexx wrote:Great video, rj3005! - Though i really wish it were longer
Would be amazing if you could make a longer one (perhaps there is another freeware, but I don't know...)
But thanks for this one!
Not only i will have to register Frap (which I probably will do anyway) but I will need to practice a bit more as well. I can't keep up with the real race driver (suprise, suprise) so the video will go out of sync in no-time. (which with the stupid windows movie maker is already near impossible to do, see another try: http://www.youtube.com/watch?v=DxuYPE0660I ) I mainly wanted to compare them to see if the understeer some people complain about was driver or program error. (it's driver error; if you corner with the same speed as in the video you won't understeer and can safely make the turn)
PS: I don't say SHIFT is a real simulator but, at least on the PC, it's close enough for me... I just wished they would had implemented total damage (Able to continue to drive after hitting a wall with 200km/u is sooooo stupid)
This message was edited 2 times. Last update was at 09/19/2009 19:02:17
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 09/19/2009 19:05:47
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revit66
Joined: 02/11/2009 01:57:51
Messages: 136
Location: Australia
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nfs.rj3005 wrote:
Not only i will have to register Frap (which I probably will do anyway)
Don't bother paying for that mate, just wait till xfire has full support for the game and use it's Free video capture
As for close to real, i was astounded at how much more real the tracks actually are compaired to Grid and past NFS's, the tracks actually have bumps and stuff now, and the car sounds, well they just blew me out. It may not be a full sim but close enough to give the car lover a great experience and the die hard gamer a heap of fun!
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 09/19/2009 19:15:24
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zedex
Joined: 09/15/2009 09:17:47
Messages: 367
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nfs.revit66 wrote:
nfs.rj3005 wrote:
Not only i will have to register Frap (which I probably will do anyway)
Don't bother paying for that mate, just wait till xfire has full support for the game and use it's Free video capture
As for close to real, i was astounded at how much more real the tracks actually are compaired to Grid and past NFS's, the tracks actually have bumps and stuff now, and the car sounds, well they just blew me out. It may not be a full sim but close enough to give the car lover a great experience and the die hard gamer a heap of fun!
I'd say the Spa Francorchamp has a LITTLE bit TOO MUCH bumps in them...
but it's just sooo damn fun driving in the Ring!
I couldn't compare to the REAL footage, but I could compare it to me driving an M3 E92 in Shift vs the BMW M3 Challenge with modded Nordschleife... and they're both very close...
Fastest I managed in the Challenge after multiple tries was 8:38 and that's with grinding on the wall at some parts because there's no racing line and no damage... but normally, on first few tries, I can get 8:50-9:00. In Shift, first try, I did 8:52... that's with spinning out a couple times... and the feel of speed is scary... and every time I scrape the side, it greys out, but the track in Shift is a LOT smoother... since the Challenge track mod was... well a mod! and you could see a lot of polygons in the track
This message was edited 2 times. Last update was at 09/19/2009 19:17:39
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 09/19/2009 19:22:57
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UberSil
Joined: 11/23/2008 11:14:23
Messages: 5290
Location: Planet Bob
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Nice thread.
I know that I declared Shift a simulator because it was much more immersive that GT5P and handled more closely to real world counterparts. But I think a pure simulator really needs a racing rig where you've got arm rests, steering wheel, floor mounted shifter, and stuff. Like the 0-60 setup that was just posted on AutoBlog.
I also found cars to be well planted if you didn't try trailbraking and took the turns more carefully then I would have in ProStreet or GT5P. I raced the 'Works' Lotus Elise and it loved corners. It just didn't have a very good top speed. The Ford GT also was planted in the corners if you didn't push it too hard and came into the corner slower than I would have done in a game.
But if I pushed too hard I found that the back end just liked to come out from behind me like it would if I was driving one of the show cars at work.
I hope that you find a program to do more video with RJ.
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![[Post New]](/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif) 09/19/2009 20:15:54
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oshaylinux
Joined: 06/28/2008 02:23:52
Messages: 2313
Location: Mississippi
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cem_ea_id.UberSil wrote:Nice thread.
I know that I declared Shift a simulator because it was much more immersive that GT5P and handled more closely to real world counterparts. But I think a pure simulator really needs a racing rig where you've got arm rests, steering wheel, floor mounted shifter, and stuff. Like the 0-60 setup that was just posted on AutoBlog.
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