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UberSil

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Okay, first of all xSTUDDSx. Posting in three threads with a repeat isn't going to win you brownie points, get people to like the idea better, or improve your chances of EA noticing. Don't do it. It just annoys people, some on a global scale.

Second, a brief history lesson. Need For Speed was a heavy weight in the video game industry well before Underground came around. And while Underground got new fans into the fold it certainly risked, and likely did, losing fans. I imagine there are a fair number of people who don't play Underground 1 & 2 because of certain lacking distinctions. These are generally agreed upon as two things. One, exotics, are very popular. Exotics are probably the primary driving force behind making Need For Speed so popular. Without them the game would have never survived it's formative years. The other two aspects that made Need For Speed a cut above are the back country roads with lush, plentiful backgrounds and simulation quality handling and physics.

Now the background story isn't bad but let's face it. Someone is going to ask for morality, another for depth, and a third will just say it sucks. But the rest of us should be down with it.

Your territories effectively removes any place where your going to be able to go highspeed in a car that is still somewhat road worthy. And many that aren't. Plus you've removed one of the things that people who prefer a true back to the original game want. Country roads.

Need For Speed also shouldn't have trucks. They don't really move all that fast. Well they do if they're dragsters. But have you ever tried turning one of those? It doesn't happen without destroying the truck. In fact the Bowler that came before the Nemesis scored very low compared to a wide selection of other cars in Top Gear. And it was considered a fast truck that was produced race ready.

The Ford GT is an exotic.

Your cop cars are fine if not a little JDM. It should be noted that there aren't any high speed coupe cop cars because of new technologies like traffic cameras. (JDM = Japan Domestic Market).

And I can't complain about the selection of race styles even though I don't care for beach racing or drag racing.

I'll simply note the low points for your miscellaneous encountered stuff. You can't create a situation where there are endless races. This isn't Diablo where random maps are easily created. In game advertising is also a bad idea. People don't like being advertised to after they bought the game. You don't pay to be advertised to and that's what In game advertising is. What defines great music? Because I'm betting my choices aren't going to be close to yours. Also, NFS already uses real car modeling and real car sounds. 1000 miles of road means that you're less likely to have lush backgrounds and then you get very cold, empty backgrounds.

ECU upgrades typically are a required part of changing or tuning any other part of your drivetrain. Also turbos and superchargers are the same thing. They're just driven using a different mechanism. And you forgot exhausts. You also forgot body lightening by part removal. And roof scoops.

Beyond Concept Wheels, and a few other brands that encompass those parts created by the NFS group all parts generally are real brands. Depending on the game. Alot of companies make the same parts.

Finally, you'll never successfully get this game on the Wii. For two reasons, it's far to memory intensive and it's far to graphically intensive. In fact I'm not certain that you'll be able to get this game to work on the PS3 due to it's shortage of RAM.

In short, it's a good idea but it'll only be truly great and groundbreaking when the next generation of consoles (and equally powered PC's) comes out. Which means it's very likely that this game will not have serious technical issues if it's not powered by a PS4, for example.

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xSTUDDSx


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Ubersil,

First off sorry for the multiple posts. This board isn't used very often anymore so I figured that would help get it out more if it was in a few corresponding topics.

And also to let you know, this is just a rough draft, not a set in stone game. I did have some typos on there like the whole "great music" because I had a playlist but took it off because PS3 and 360 can play their own music so there is no need to make one when players can listen to what they want.

I agree with you that Need for Speed was established before the Underground series and that some people didn't like the Underground. At the same time, there were people that never played the Need for Speed series until they introduced Underground, like me. I even tried to go back to the Hot Pursuit games and found them quite boring after playing the Underground series. That held build their fan base to what it is today. But I do understand you can't appease everybody. It's just not possible.

Now I can understand that people love Exotics and that’s why I put that comment in the earlier post. I know that I think it’s not real life-like to put them in there but people do love them because they are Exotics. They're fast and expensive and it’s great to be able to drive something that most of us will never get the chance to own. We can bring them back and replace the trucks with them that way we kill two birds with one stone.

Again with the story, it’s like I said, you can’t appease everyone. I believe though that most people out there would be satisfied with the story line. I mean look at ProStreet, there was no story at all to that game, just pointless races to become the best.

Now I disagree with your comment about the territories. If you’ve played Underground 2, Most Wanted, or even Carbon, all those games are based off of pretty much the same territories except the beach and all have had plenty of areas to hit high-speed, especially on the freeways that wind through the cities. I personally, have had cars hit their top speed on all three of those games.

As for the trucks, like I said above, we can take those out and replace them with the exotics.

And the Ford GT I missed when I deleted all of the Exotics off the list because it originally had Tuners, Muscle, Exotics, and Trucks/SUV. That was my fault for not proof reading.

I made a mistake on the cop cars; Heat 3 and 4 are supposed to be GTO’s not Civics. That was a typing error on my part. I also agree with the statement on traffic cameras but people are asking for the cop chases. No one is going to want a game that has just Civic cruisers that don’t do anything more that tag along behind you and are easy to lose. They want the experience they had in Most Wanted.

Alright, strike the endless races then if that is not possible. I am by no means a game designer and have no clue to what points we have reached in game creating. I know I have seen codes done for things to happen random on a computer but maybe computer programming/coding isn’t the same. We can also do away with the in game advertising too. I personally like that because it feels more realistic but that may be just me. The great music was a mistake which I addressed above and as for the 1000 miles; we can shorten it to be the same of as all the other games then. The only people who really want the miles anyway are the people that like to drive to the places like Underground 2 forced you to do. Since that, all the races have been easily selected from a screen and don’t require driving there.

Turbos and Supercharges are different things, they aren’t the same. Both are methods of forced induction. That’s like saying a FWD engine is the same as a RWD engine because they’re both engines and have nothing to do with HP, Torque, or even the position of the tranny on them. Turbos force air into the engine using the exhaust (which is why there is such a thing as boost lag), where Superchargers are belt driven and also weigh more than Turbos. I thought exhausts were on there but maybe not, and I can add the other two.

And with your mention of brands, yes it does depend on the game. I just want to make sure there isn’t a step backwards to just naming and not actually Brand Parts. And I know a lot of companies make the same part which allows for choosing a preference like they did in Underground 2.

And as for your last two comments on the consoles, not all this has to go into the game if it won’t work. It can always be edited and played with until it can fit and run properly on different consoles.

I do thank you for your response and critiquing on the game. That’s what I was hoping for to get some input and feedback and see what others think. Most of us will be playing it so we all need a little something we like about it in the game.

This message was edited 1 time. Last update was at 06/16/2009 22:28:35

UberSil

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xSTUDDSx...

You're welcome.

But your wrong about one thing. Turbos (short for Turbocharger, although I imagine you know that) are the essentially the same thing as Superchargers. I was going to post this all in one paragraph but that makes it too hard for me to read.

Turbochargers are an impeller attached to a turbine. The turbine is driven by exhaust. Which results in two things. A more efficient system and a heavier system when comparing systems on a static boost basis. There is a slight reduction in horsepower due to back pressure in the exhaust manifold but not as much as with a Supercharger which is why it's more efficient. The system is also more complex which increases chance of breakdown at high stress levels and there's the always commented turbo lag where there's not enough back pressure to turn the turbine.

Superchargers on the other hand are a pulley attached to the crankshaft via a belt or chain. On the other side of the pulley is the ever present impeller. Now because the impeller is being powered by the crankshaft instead of the waste gas from the exhaust there's a much larger drain. Which results in a more inefficient system. However it's got two advantages over the Turbocharger. It's lighter and simpler. Which means it's more likely to not breakdown in high performance vehicles (I.E. anything pulling over 700HP which is rare for anything but a dragster) and when pushed to the limits provides better boost in comparison to it's drain than a turbo. Once again, the limits are well beyond anything used for street purposes.

Now you also have multiple types of impellers. The most common being the roots, screw, centrifugal, and scroll. The first two are typically used as Superchargers because of their larger volume and difficulty in placing in tight spots. The last two are typically used as Turbochargers because of easy placement. Rated worst to best would be the centrifugal, roots, scroll, and screw impellers. The 911 Turbo and the Toyota Supra both use centrifugal impellers, Fiat currently favours the scroll impeller, and the Corvette ZR1 uses a four lobe screw impeller. The 'twin vortices' impeller as it is called is actually the best charger for boost to mass value but is very expensive due to material costs. (It would in fact provide a W16 engine a larger boost than the four boosters do if only two were used in the Veyron.)

Anyways, I thought it bared noting the differences. But when it comes down to it. They do the same thing and are essentially the same thing. Thus why EA and BlackBox always lumped them into the same group.

The rest is absolute gold though and I wholly endorse it.

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xSTUDDSx


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Alright I see where your coming. I agree they both do the exact same thing just in different ways.

I did learn about the centrifugal, roots, scroll, and screw impellers though. I was not aware of the different types of impellers and who uses which kind.

I changed it so that they are both linked in the same group (ie. Turbo/Supercharger).

I'm going to post the updated version in just a second.

This message was edited 1 time. Last update was at 06/17/2009 00:22:13

xSTUDDSx


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UPDATE - ROUGH DRAFT EDIT 1

Need for Speed: Back To The Streets©

Need for Speed returns to the streets and is here to stay with Need for Speed: Back to the Streets! Experience the world of street racing in an all new view where you start from nothing and work your way up through not only racing but meeting people and making contacts to get you further! Take on your competition from the streets of the City to the Beach!

Story/Background:

Ryan Patrick Michaels aka “RPM” has lived on the outskirts of Paradise Beach all his life. He recently moved into the heart of the city so he could attend a community college and hopefully find direction in his life. But disaster struck and Ryan soon ran out of money. He had always had a passion for cars and now in need a job, turned to Redline Performance. With some luck, Ryan was able to score a job driving parts and stocking.

One day at work, Ryan happened to over here some guys buy a turbo, that there was a big street racing going down that night on Sunset Drive. Ryan got off work at 8:00 so he thought he just might swing by and see what happens. When Ryan arrived, he was stunned to see the number of people that were gathered around the racing cars. There must have been hundreds! He struggled to get up close and to see the beautiful cars. A few minutes later a woman ran out in front of the cars. She held her arms up, and then quickly threw them down. The cars went flying off the line, RPMs screaming and turbos spooling up. Ryan immediately knew this is what he wanted to do; become a street racer and rule the city of Paradise Beach.

As you play through the career mode, you begin working for Redline Performance by day, and racing and building up your ride and rep by night, becoming the King of Paradise Beach.

Once you begin to earn enough money and have a high enough rep, you then have the option to leave Redline Performance and buy a piece of real-estate in which you build your own Garage and Performance shop with your own touches. There, you can build your own cars, tune them, and even dyno them! Of course you need to have enough money to buy the lifts and dynos for your garage before you can do that and start making the big money. Let’s just hope your shop is big enough for all the business!

Territories Types:

~City
~Industrial Area
~Beach
~Residential Area

Car Types:

~Tuner
~Muscle
~Exotic

Car List:

~Acura Integra
~Acura RL
~Acura TL
~Alfa Romeo Brera
~AMC SC/Rambler (’69)
~American Motors AMX (’69)
~Aston Martin DB9
~Audi Le mans Quattro
~Audi TT
~BMW M3 GT
~Buick GSX (’70)
~Cadillac CTS
~Chevrolet Cobolt
~Chevrolet Camaro Concept
~Chevrolet Camaro SS (’69)
~Chevrolet Chevelle SS (’71)
~Chevrolet Corvette Z06
~Chevrolet El Camino SS (’70)
~Chevrolet Nova SS (’6
~Dodge Challenger Concept
~Dodge Charger R/T (’6
~Dodge Charger SRT8
~Dodge Dart (’69)
~Dodge Viper SRT10
~Ford Five Hundred
~Ford GT
~Ford Mustang Boss 302 (’70)
~Hemi Super Bee (’70)
~Honda Civic
~Honda S2000 Roadster
~Mustang GT (‘07)
~Mustang GT (‘67)
~Shelby GT500 (‘07)
~Shelby GT500 (‘67)
~Shelby Saleen (‘07)
~Jaguar XK
~Koeninigsegg CCX
~Lamborghini Gallardo
~Lamborghini Murcielago
~Lotus Elise
~Mazda MX-5 Miata
~Mazda Speed3
~Mazda RX-7
~Mazda RX-8
~Mercedes-Benz McLaren SLR
~Mercedes-Benz CLK500
~Mercedes-Benz SL65 AMG
~Mitsubishi Eclipse GSX
~Mitsubishi Eclipse GT
~Mitsubishi Lancer Evolution IX MR
~Nissan 240SX
~Nissan 350Z
~Nissan 370Z
~Nissan Maxima
~Nissan Skyline GT-R R34
~Nissan Skyline R35
~Plymouth Hemi Cuda (’70)
~Plymouth “6-Pack” Road Runner (’69)
~Pontiac GTO
~Pontiac Firebird (’6
~Pontiac Trans Am (’71)
~Porsche Carrera GT
~Porsche Caymen S
~Porsche Carrera S
~Porsche Turbo S
~Renault Clio V6
~Scion TC
~Scion XB
~Subaru WRX STI Imperza
~Toyota Supra
~Toyota MR2
~Volkswagen Golf R32


Cop Cars:

~Police Civic Cruiser – Heat 1
~Police Civic Cruiser Undercover – Heat 2
~Police GTO State Cruiser – Heat 3
~Police GTO State Cruiser Undercover – Heat 4
~Police Corvette Interceptor – Heat 5
~Police Corvette Interceptor Undercover – Heat 6
~Police Rhino – Heat 3 & Up

Races:

~Circuit
~Sprint
~Drag
~Drift
~Street X
~Outrun
~Beach Style
~Tournaments (Drift, Drag, Circuit, Sprint, etc.)

Things you’ll encounter while playing:

~Level 6 Heat
~Higher Difficulty
~Much Longer Career Mode
~Autosculpt
~Greater Selection Realistic Cars
~Realistic Effects
~Realistic Weather
~Beaches, Theme Parks, Urban, Stadiums, Airports, and other kinds of landscape and buildings
~Secret Cars (Unlock through Reward Cards or Challenge Series)
~Hidden Bonus (Cars, Performance, Body, Money, etc.)
~Online and Offline Play

Performance Parts:

~Engine
~Transmission
~Nitrous
~Tires
~Brakes
~Suspension
~Exhaust
~Turbo/Supercharger
~Chips
~Air Intake
~ECU


Exterior Parts:

~Rims
~Body Kits
~Spoilers
~Exhaust
~Mirrors
~Window Tint
~Tail lights
~Head lights
~Roof Scoops
~Neons
~Body Lightening
~Nitrous Purge
~Engine Accents

Interior Parts:

~Instrument Cluster (Gauges)
~Seats
~Neons
~Sound System
~TV’s
~Game Systems
~Roll Bar

Shops:

~Body Shop
~Interior Shop
~Paint Shop
~Specialty Shop
~Performance Shop
~Dealership
~Junk Yard
~Home/Garage

Features:

~Individual Shops – Go to specific stores to get what you’re looking for like the Performance Shop, Body Shop, Specialty Shop, Paint Shop and more!
~Autosculpt – Make your ultimate dream car but sculpting anything you put on it from Body Kits to Rims.
~Show your Car – Drive up to car show rooms and participate in shows. If people like your look enough, you could make it onto the cover of a magazine or even a DVD!
~Day/Night – New 24 hour clock letting you live the intense racing life during the day and night.
~Dyno/Test Track – The Dyno and Test Track are back, you can now test your horsepower and tweak your car all from the Performance shop.
~Police Pursuits – The Cops are back and ready to take down any Street Racers who come in their path.
~In Car View – Now you get an even greater real life feel of driving with the in car view, taken from the soon to release Shift.
~Junk Yard – Now you have the ability to buy cars and parts cheaper than the Dealership prices! Of course, they may require some work but who wouldn’t take an old ’69 Camaro for $1,000 with a missing bumper and blown head gasket. Buy a new engine and its race ready! That bumper can always come later.
~Engine Swaps – You no longer have to settle for the stock 350 that comes in a Camaro. You can now swap engines to make it even more powerful! Maybe swap it with a 454. Or maybe drop some 402 Camshafts and make it a 383 Stroker instead! The customizations are endless!
~Real Life Brands – No more fake or created parts, all parts are now organized by either stock or aftermarket from major brands like Edelbrock, Alpine, Enkei, MagnaFlow, Borla, and many more!
~Create your own Garage – A new aspect that makes you want to keep playing, you can now buy different real-estate that come up for sale during the game and put your own customizable garage on it. Then manage it by not only working on your car there, but making some profit and working on other’s cars there as well!
~Online Racing – Online no longer offers just races, but also online free roam where you can cruise around on your own or with friends showing off your ride, challenging others to quick outrun races, or even become part of a Street Gang.
~Over 70 Realistic Cars – Tons of cars to pick from to and many types to show your personality.


**Available on PS3, Xbox 360, Wii, and PC**
UberSil

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We should call it NFS : Swallow. So we can all say..."Yes, but is it an African Swallow or English Swallow? 'Cause you never see an English Swallow carrying a coconut."

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RobertJC


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Hey everybody first post here not my last i hope

@xSTUDDSx

I registered to just to reply to this. Its what NFS needs to do, get back to the streets personally i would of called it:
Need For Speed: Return To The Underground but whatever aslong as its about doing up your car. I was a hot NFS Undeground fan, was somthing so fresh and new and im dissapointed with the latest release's so are many of my friends. Need for speed needs to go back to the modifing routes and lets face it they explored almost all the racing genres and Underground was the best! =1 on all the things you said but i would add these few which intreeg a few more people into the game.

1. Low classed cars - everyone likes to have a crappy car done up to the hilt to drive around it, good fun, stuff like vauxhalls, citeron's and peugeot, alot of people i know again liked doing up these cars for * n giggles.
2. Driving at low speeds - In most wanted it was almost impossible to drive at 3-10mph, just shot up to fast, so unrealistic, Underground 1'2 you could purr around at 1-10mph, then blast it up to 80mph and feel the speed.
3. Realistic CPU cars - Don't you just hate it when you tap a CPU car and they stop, drive a stupid unrealistic paces so overtaking seems a bit gay.

You add these things into a car and * me i will buy 10 copys to shiow my appreaceation!

Smalls things make big things happen!


Robert
yonhull7


Joined: 06/23/2009 02:28:59
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Before i start let me say NFS Shift looks pretty good BUT...

What happened to the good old need for speed underground. Tuner cars and the ability to fully customize your car. What happened to the dyno. What happened to Need For Speed in general. Not only was Undercover the worst NFS yet but the only one befor that i can say was half way decent was pro street. NFS has become so focused on cops and exotic cars they forgot about the true car experience. Look at one of the hottest racing games like Forza. Engine swaping, tuning, and of course the customization with body work.I dont even have a xbox but forza actually makes me consider it just for a decent racing game.Gran turismo yeah, its good.but no customization. I want STREET RACING . Yes i know NFS still has that and the autosculpt feature is cool but Underground/Underground 2 was and still is by the far the best need for speeds. Street racing. yeah its nice to drive a lambo but when it comes down to it i want to see integras,civics,Srt-4's, GTI, Jettas, etc...
AND WHAT HAPPENED TO DRAG.The whole reason Underground was such a big hit was Fast and the Furious. If you don't like that movie you are a complete tool in my eyes. Tokyo drift got a little carried away and maybe 2 wasnt all that great but still it was about STREET RACING( little off topic i know). One of the biggest hits online for underground 2 was goin through the glitch to drive around the city. Why not add a Free Roam online mode. let people choose what they wanna do, do there own drag strip, WITH THEIR CUSTOMIZED CAR. I'm sick of lambo, ashton martins, and the rest fo the exotics. you want to throw Muscle in there fine be my guest. but please, PLEASE, realize these games have fallen off. Shift like i said looks good, Graphics amazing, but one of the main things im lookin for is street racing. and i know im not the only one who feels this way, i feel like all racers are goin for the gran turismo feel these days...well besides Carbon, Undercover, and the rest fo the * that has been put out in the last few years...

If you have a comment feel free but remember this is my opinion lol dont attack me over it. just sayin what would be a huge hit....NEED FOR SPEED UNDERGROUND 3...Why not, A new Gen system is ready for it and i know damn sure i am.
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cem_ea_id.UberSil wrote:In response to BMW...

Need For Speed : Fourth Reich

We could include BMW, Audi, Mercedes Benz, Porsche, and because Italy was an ally...Lamborghini (which really is German now) and Ferrari.

We could even have a Hitler like person waving us off at the start line. Well, okay maybe not. But it'd be funny.

Yeah that could be fun, but it'd start some cr p with jewish people


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famous_boi69


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Need For Speed MUST make their next game street racing. The professional racing games aren't original and just get boring. There are five things that are required for a perfect Need For Speed game.

1. Street Racing. The professional tracks are fun for a few days but are very short lived. People love the thrill of street racing and if they wanted to play on the professional tracks, they would have bought any of the other thousand games like that. Need For Speed used to be original!

2. Police. The Need For Speed games which contained police were quite possibly the most loved. People can't get enough of it.

3.? Free Roam. This is quite possibly what defines Need For Speed. Even though to developers it may seem like it wouldn't make the game much better, a game with free roam is ten times better than a game without it. It makes people seem restricted to only racing. To be honest, most people love to just mess around with police and just drive without having the competitive factor.

4. Customization. Customization allows people to make their car different from other cars and lets players be unique and define themselves. A game with an array of parts, paint, vinyls, and cars would be perfect.

5. Online Play. Online play with compatible platforms would be amazing. Imagine an online, free-roam game with say, eight players. People would never get sick of that!

I realize that this game would be hard to create, but I guarantee that it would be Need For Speed's best seller. A game with an engine similar to Need For Speed: Shift and the 5 things I have written above, would be infinitely fun and I believe that infinite fun should be EA's goal.
BMW_4_Life

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cem_ea_id.famous_boi69 wrote:Need For Speed MUST make their next game street racing. The professional racing games aren't original and just get boring. There are five things that are required for a perfect Need For Speed game.

1. Street Racing. The professional tracks are fun for a few days but are very short lived. People love the thrill of street racing and if they wanted to play on the professional tracks, they would have bought any of the other thousand games like that. Need For Speed used to be original!

2. Police. The Need For Speed games which contained police were quite possibly the most loved. People can't get enough of it.

3.? Free Roam. This is quite possibly what defines Need For Speed. Even though to developers it may seem like it wouldn't make the game much better, a game with free roam is ten times better than a game without it. It makes people seem restricted to only racing. To be honest, most people love to just mess around with police and just drive without having the competitive factor.

4. Customization. Customization allows people to make their car different from other cars and lets players be unique and define themselves. A game with an array of parts, paint, vinyls, and cars would be perfect.

5. Online Play. Online play with compatible platforms would be amazing. Imagine an online, free-roam game with say, eight players. People would never get sick of that!

I realize that this game would be hard to create, but I guarantee that it would be Need For Speed's best seller. A game with an engine similar to Need For Speed: Shift and the 5 things I have written above, would be infinitely fun and I believe that infinite fun should be EA's goal.

No offense, but street racing can take a backseat
Nate out


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UberSil

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Okay so I haven't looked at this thread for awhile so bare with me...

@RobertJC
Not everyone wants to do up a cheap-bum car that is inherently inferior. Some of us want to make expensive cars ugly. Those of us who watch Top Gear for example. And have you ever tried driving a car at 10mph when it's got 450 or 600 horses? Not as easy as you'd think. Especially in a manual.

@yonhull7
Now what the biggest problem with Underground is? It's been done to death in different degrees. Kind of like being killed softly. It's the same thing as advertising. See an advertisement too much and you'll start to hate the ad.

@famous_boi69
Yup, Undercover had all that and still has been agreed upon as the worst NFS ever. Got any good ideas?

@BMW_4_Life
Don't you mean you'd start stuff with Jewish "Cars"?

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Zangebar

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vans and trucks.

and all the customizable options that underground 2 had

they could even make it like GTA4, you can do pretty much anything you want.


This message was edited 1 time. Last update was at 07/10/2009 18:46:02



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jusking3888


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I personally quite like that huge massive idea that was presented on the first page, but I noticed a few problems.

- Firstly, no exotics??? How can you have an ultimate racing game with no exotics? Even GranTurismo has Ferarris now so obviously it isn't completely unviable. You can't take cars like that away from games like these. The people that don't think it's realistic will race something else.

- You left out the extremely highly needed change that is - dynamic weather. But it has to be good. It'll screw everything up if it's done poorly.

- Why does the racing have to stay in one city? Maybe you should be able to travel to different countries as part of your career mode and race in lots of places. Maybe some included could be the streets of Melbourne or Sydney?

- If you want the game to be realistic then all the upgrades have to be as well. You can't have an air intake upgrade without a piston upgrade.

- Little details need to be there...like the view of the inside of the helmet that is always present in the peripheral FOV.

Many small things that will come together to make an awesome game.
NFSBacktoStreets


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OMG OMG dude xSTUDDSx you just created the perfect NFS game. NFS really needs to get back into illegal street racing. If you type in "Need For Speed Shift" or "Need for speed next game" you will find website after website of forum and comment sections full of people pleading for a street racing game. Shift is the 4th gay racing simulation game from EA in a row. Why wont EA listen to us and give us what the gamers want not what they hate. I could bet my entire savings account that Shift will be ANOTHER flop. Seriously EA do you not notice the trend here... racing sims are for Forza and Grid, NOT NFS!!! If you would actually spend some time on a game (not another installment every single year. Its not a sports game.) and made the game xSTUDDSx described you"ll probably sell more copies than Shift, Pro Street, and Undercover combined!!! I would even buy 10 copies of it and so would RobertJC so there you go that's 20 copies right there... way more than Shift will sell.XD Hey some other developer should see this and make like a spoof of NFS and call it like Need the speed and it would do so good and they could laugh at EA! Anyway ya xSTUDDSx the game you posted is amazing and it's what NFS fans want so PLEASE EA listen and make a game the gamers actually want.
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